Thursday, February 26, 2009
Audio of the Apocalypse
I realize now that during my discussion of the previous two games (Fallout 3 and Prince of Persia)I have neglected to make any mention of the music. I consider this to be a grave offense, as nothing truly shapes a video game experience as much as its music does.
Fallout 3 presents its music in two forms: its original compositions which consist mainly of brooding background songs, or two in-game radio stations that play violin music and 50's era tunes (Butcher Pete) respectively. While the original compositions mesh well with the game I soon turned to the radio stations, as the game was lonely and devastated enough without similar music. The radios on the other hand were soon replaced by iTunes being run in the background. While the songs were engaging enough (I especially enjoyed the juxtaposition of upbeat 50's tunes while blowing apart super mutants), there simply weren't enough songs for the game. Including original compositions I would estimate that there were roughly 50 songs in the game, a respectable number normally, but not wen over half of those songs weren't made for the game itself. The problem is that songs written for video games have much more to do with classical compositions than more modern tunes. You can sit down and enjoy listening to a new pop song, but you can't listen to it over and over again, as it simply isn't designed to be repeated in rapid succession.
A further strike against Fallout 3 is the mind-boggling decision not to give easy access for players to make their own radio station. Previous Bethesda games have made it extremely easy for players to add their own music to the game, and I cannot figure out why they did not continue to do so, especially when there is a radio station system within the game. I mean, what's the point to having radio stations at all when there are only two of them?
With all of these musical woes we also see the narrative being weakened as well. With no music directly tied to the narrative (there are no boss songs, no theme song for the main quest, etc...), and with music playing that often undermines the gravity of scenes within the game, it is no small wonder that players find themselves very distanced from their avatars and the events within the game. Fallout 3 attempts to engage the player by tying an emotional connection to them with their avatar's father, yet many players couldn't care less for him (even if he is voiced by Liam Nieson). Had there been some musical themes (perhaps one of loss that could be tied to the world and the players search for their father, and one for their father himself) I may have formed more of an attachment to the character.
It seems that as Bethesda becomes better and better and making large, free-roaming worlds, they have been getting worse at constructing an interesting and engaging narrative. As Morrowind's music stands unforgettable in my mind, and Oblivion's title theme gets my heart pumping, Fallout 3's music is as dry and forgettable as the wasteland it contains within.
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1 comment:
Great to see you posting again. I really enjoy your insights into these games and your drive for perfection. That passion for excellence takes a work from good to incredible. Cheers.
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