Thursday, February 28, 2008

Mask of the Betrayer Impressions

Well Mask of the Betrayer was a very good expansion for Neverwinter Nights 2; it fixed all of my major complaints with the NWN2, made the game significantly less buggy, and gave me more toys to play with in the toolset. As for the bad, well the story continues straight from the end of NWN2, but the narrative from that game is almost completely ignored. The best example of this is that there is an optional quest that lets you question one of your old party members from NWN2 about the fates of the rest of your companions. This party member proceeds to give you one sentence answers detailing how your friends and allies from the last game managed to survive or were horribly crushed under a pile of rubble. No interaction, no looking at some old data to see your influence levels or anything like that, just bam, your best friend from the last game's dead, time to move on.

My other complaint is that once again your companions start to feel like nothing more than combat puppets towards the end of the game. While they gave your allies a lot more dialogue and personality, it still wasn't enough, as your allies just stop having anything new to say as the game comes to a close, which is when they really should have the most to say. Another awkward thing is how much influence they gave you, I had maxed out my influence with all my party members before I was a quarter of the way through the game, which felt really odd. Is it too much to ask for a game where they just give you one or two companions that really are fleshed out, have their own motivations and can have new dialogue that keeps up with the plot?

Oh right, Persona 3.

-This post is short and lazy because o the same reason as the last post. I am feeling better, so by Sunday I should be back to my perky self and ready to put some actual work into one of these posts (like proof-reading, or learning when to use paragraphs, and how not to use parenthesis every three words).

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